﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace Hook.Graphics.SpriteSheets
{
    public class PlayerSheet : SpriteSheet
    {
        public const int GROUNDIDLE = 0;
        public const int GROUNDRUN = 1;

        public PlayerSheet(Texture2D SheetImage)
            : base()
        {
            this.SheetImage = SheetImage;

            FrameValues = new int[,]{
                {40, 60, 2}, //temp player
                {40, 60, 6}, //player run
                {40, 60, 1}, //player jump
                {40, 60, 1}, //player jump 2
                {40, 60, 1}, //player fall
                {40, 60, 1}, //player fall 2
                {40, 60, 4}, //player walk
                {40, 60, 4} // player movement dust
            };
        }
    }
}
